Sunday, 10 June 2012

Rayman 3: Game Design Review

Sequel to the award winning Rayman 2, Rayman 3 is a 3D action platformer just like Rayman 2. Of note, the game was produced by a different team. Michel Ancel, creator of Rayman was only involved in advisory role. The game is very fun and a worthy successor to Rayman, however there are a couple of issues I have with the game.

Combat still a bit lack luster - Probably the most glaring weakness is that nearly all of the combat is exactly the same. In the game you need to side step and launch your charged up fists at the enemy. It's pretty basic and frankly just tiring on my index fingers holding down the shoulder buttons.

Doesn't innovate - Compared to Rayman 2, the game isn't innovative enough, there are some minor innovations but it's pretty much Rayman 2 with some additional powerups and mini-games.

Controller doesn't work on PC - The game was designed for the console gameplay so its frustrating that I couldn't properly use my controller.

Can't return back to replay stages until you finish the game - In Rayman 2 you had a world map which allowed you to return back to play previous stages. There is no such thing in Rayman 3 until you finish the game at least once and it's just a menu where you scroll between names of the levels.

In conclusion, it's no Beyond Good and Evil but it doesn't necsssarily need to be. Fun, relatively varied, well put together and enjoyable 3D platformer. It's basically more of Rayman 2's gameplay but in larger environments and better graphics. I look forward to the HD version coming out shortly. I do hope they will throw in a couple of new levels at the very least.

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