Sunday, 22 July 2012

Dark Void Zero: Game Design Review + Dark Void Series Review

Following from myprevious post about Dark Void, Dark Void zero was designed as 'lost' 8-bit game from the NES era and a promotional game for the Dark Void 3D action game.. I have to say Dark Void Zero despite being short is really fun and worth your time if you like hard 2D platformers. Having a controller is highly recommended.

From a design perspective I can only find a few complaints:
1) Repetitive level boss- Every time you finish the level you end up fighting the same boss except the boss shoots out more projectiles or has more enemies guarding it

2) Too short- There are only 3 levels in the game meaning it's over way too quickly.

3) Lack of saves- The large leves mean that the levels can take you to half an hour to finish so the lack of saves is really annoying.

I know this was made more as promotional game rather than a full game but I think Dark Void Zero should get a sequel. Maybe a 'lost' Super Nintendo 16-bit era type sequel to be called 'Super Dark Void'. Rumour has it that Dark Void Zero sold well enough to warrant one so hopefully we'll hear proper confirmation of this.

Dark Void - Final Conclusion
As mentioned in my first reivew, for me, the Dark Void series reminds me of a popcorn 1980s action film. It didn't make a huge hit when first released but has gained a small but loyal following in the subsequent years. I think what the series needs better direction, marketing and a fun shot in the arm! It tries to be serious while trying copy those pulp fiction series when it should have gone all the way and just had fun! I enjoyed it and I really hope I can create more fans of this underdog. Recommended at least as a rental.

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