Thursday 13 June 2013

Dragonball Z: Super Sonic Warriors: Mini-Game Design Review


Dragonball Z: Super Sonic warriors for the Gameboy advance is an arena fighter game where you pick Dragonball Z characters such as Goku, Vegeta and Piccolo and going around blasting, kicking and smacking each other.

My initial impressions is that its a fun game and for the first few hours it was. Mechanically the game is solid. You control 1 fighter at a time and fly around on screen and are able to attack each other from any direction and have other fighters swap in if you're in a team game. There is a very solid rock-paper-scissors balance in the way attacks, blocking and dodging works to good effect. For example, it's easy to dodge and counter the very powerful slow super attacks but if you misjudge the enemy might just follow up with another super attack or several quick fireballs instead.

Each fighter has different special moves and abilities.For example, some of the fighters have homing missiles, others have direct blasts that travel in a straight line, android characters have infinite fireball energy but can only recharge super attack energy via sucking it from the enemy characters. Unfortunately the more I played it the more I realise the lack of special moves and abilities between fighters really hurts the game in the end.

 Because of this, there's not much to say about the game design, you can play this in about 15 minutes and you've pretty much explored most of what the game has. It is a bit difficult to perform certain attacks which require holding two or more buttons down at the same time but you do get used to it.


It's fun to play but I amongst 360 arena battlers I would recommend you go play the Psychic Force series instead for a true arena battler with enough variation and special moves.

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