Sunday, 6 July 2014

The Baconing: Game Design Mini Review

The Baconing is the third game in the Deathspank series and the so far the final one. Its a top down action game where you go around as Deathspank to destroy certain magical items and save the world.

What I liked about the game
Atmosphere and graphics- The game oozes charm everywhere, from the enemies, to the towns to the voice work and descriptions. The descriptions are funny and the various themes poke fun at the typical science and fantasy tropes.

There are plenty of hilariously described items and equipment through out the game although many do the same thing for example the food you get can heal you but each zone has a different food with its own picture and flavour text.

What I disliked

Combat- Mechanically the combat is solid, but Deathspank takes way too much damage and as a result it becomes extremely frustrating fighting through the hordes of enemies that keep mobbing you. Even on easy and using the special items you can find around the game it is still extremely difficult to keep yourself alive. You'll die alot or find ways of cheating the AI to stay alive.

The game is a bit too simplistic as well and is actually closer to a beat-em-up like Final Fight with some lite RPG elements such as status effects. It's okay but as mentioned, the cobmat balance is so terrible that you'll barely notice the RPG elements except when you need for example to attack enemies which only take damage from poison.

Considering the entire game is pretty much combat, loot and getting more stuff, the unfortunate difficulty of the game and the simplistic combat means in my opinion  it might be better spend your time and money on a different game. The frustration factor is way too high that unless you absolutely love Ron Gilbert's sense of humour you're better off just buying a different game.

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