Saturday, 29 August 2015
Red Faction Armageddon: Game Thoughts
Red Faction Armageddon is the 4th Red Faction game and starts off with you failing to stop a terrorist attack which forces much of the population of Mars underground. The game continues some time later as a bunch of aliens are unleashed. Red Faction's stories have never really been better than a B-grade movie and this one is no better.
For me, this game is linear but more fun than guerilla. I don't know why people hate this game. Compared to Guerilla's barren sandbox, this is what I prefer. The smaller scale sets mean more time has been spent crafting interesting environments/set pieces, more destruction and the ability to rebuild the environment. This rebuilding means you always have stuff to destroy! The smaller scale also means you can approach things more tactically rather than the previous game which usually involved ramming things with vehicles or climbing into a mech and hoping for the best.
What I didn't like
Storyline- Once again, the story is pretty mediocre. At least it does an okay job of getting through the plot.
Magnet Gun- Personally I think the magnet gun should be part of your permenant arsenal rather than having to take up a weapon slot. The magnet gun is fun but is situational in many cases. I just ended using normal guns in the end ocassionally switching to the magnet gun only when there were lots of buildings and walls around.
Needs more semi-open areas- The best parts of the game are when you were in semi open areas and you start tearing down enemy towers with your magnet gun and stuff. Why couldn't they have more of this? Clearly the engine could handle it. I'm not asking for the vast emptiness but a few more open areanas would have made the game so much more cool.
Jumping aliens- I think the aliens aren't really the right sort of creatures for this sort of game. It's kind of hard to stop them when they're jumping around all the time.
The Path of War DLC felt really pointless- Of the four levels you only control Mason in two of them. The rest were vehicle levels which were okay but not different to the vehicle levels in the first.
Unfortunately the game did not sell well so Volition are going to be focusing on Saints Row instead. I've always enjoyed the Red Faction series except for Guerilla but it's always been an average shooter game to me so I'm not sorry to see it go. Overall, it's a solid linear shooter with lots of potential to be tapped with this style of gameplay but never really goes anywhere with it.