Fringe Gamer

A Gamer Geek's commentary on the game design and usability.

Sunday, 13 March 2016

Hitman Competition Entry- Greenman Gaming and Playfire

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Open DOOR Close DOOR Use RAINBOW BOWTIE with WAITER Take WAITER'S CLOTHES Wear WAITER'S CLOTHES Take TRAY Take CHAMPANGE Use LAXA...
Saturday, 28 November 2015

Ballpoint Universe: Infinite Game Design Review

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Ballpoint Universe: Infinite is a very enjoyable shoot-em-up game that is set in a world where everything is a ink doodle. Because of the fi...
Monday, 28 September 2015

Septerra Core: Legacy of the Creator: Mini- Game Design Review

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Released near the end of 1999, Septerra Core: Legacy of the Creator is a western RPG styled after a Japanese RPG. Like many JRPGs it feature...
Saturday, 29 August 2015

Red Faction Armageddon: Game Thoughts

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Red Faction Armageddon is the 4th Red Faction game and starts off with you failing to stop a terrorist attack which forces much of the popu...

Red Faction Guerilla: Game Design Review

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Red Faction has always been an average series to me with solid graphics and environmental physics. Red Faction Guerilla is the third in the ...
Wednesday, 24 June 2015

Brutal Legend: Game Design Review

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Brutal Legend by Tim Schafer of Double Fine productions is a hybrid game. Half of Brutal Legend is an action RTS game most similar to Battle...

Mafia II: Game Design Review

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Mafia II is an action game taking place in a city called Empire Bay. You played as a Vito Scaletta, a war veteran who turns to a life of cri...
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